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FG 101
The very basics!
The goal of this gamemode is to elimate every player from the opposing teams.
If you are a civilian, escape to gain better loot and grant your team tickets - if you are an allied armed class, help them.
There are 3 teams, and they each have a few classes.
-Nexpharma, with MERCS (blue, A3W3, can't start as) and Enforcers/Guards (cyan, A1W1) as armed classes, and with Staff (green, A1W0) as civilians.
-Terrorists, with JET (orange, A2W3, can't start as) as armed classes, and with Inmates (yellow, A0W0) as civilians.
-Monsters, with Mutated Mantis (red) and Mutated Crawler (pink). Can use regular doors and trams. For secure doors, break them. There are also the husks if the host is doing a husk round.
Nexpharma and Terrorists spawn together at opposites sides of the surface on spawnwaves
You will find and spawn with keycards. They can have up to 3 tiers (starting at 0) of 2 different perms, those being Admin (A) and Weapons (W).
Elite Guard (light blue, A2W2) and Overseer (purple, A3W0) are nonexistant classes, but you'll find their highly valuable keycards laying around.
Admin 1 allows access to Shafts, Tram 512, Offices and Medbay.
Admin 2 allows access to Tram 256 and 128 (which lead to the exit).
Admin 3 allows access to R&D rooms with experimental technology.
Weaponry tiers allow access to armories (first A+Wallmounted, then B and finally C), the higher the tier, the better the loot.
One exception to this is Tram 384, which requires Weaponry 1.