Code from lootTables.lua (the file which contains all the loot tables) below:
-- Loot Tables
global_lootTables = {
-- Uses binomial distribution (p is %, n is tries)
-- fg_tag = {
-- {'identifier', p, n, amount}
-- }
fg_trash = {
{'antidama2', 0.35, 1, 1},
{'idcardstaff', 0.3, 1, 1},
{'revolverround', 0.25, 1, 3},
},
fg_office1 = {
{'midazolam', 0.35, 1, 1},
{'batterycell', 0.3, 1, 1},
{'opium', 0.3, 2, 1},
{'tonicliquid', 0.2, 3, 1},
{'proteinbar', 0.3, 4, 1},
{'idcardstaff', 0.3, 1, 1}
},
fg_office2 = {
{'flashlight', 0.35, 1, 1},
{'antibleeding2', 0.2, 1, 1},
{'antibleeding1', 0.4, 2, 1},
{'batterycell', 0.3, 2, 1},
{'opium', 0.3, 2, 1},
{'tonicliquid', 0.3, 3, 1},
{'proteinbar', 0.3, 3, 1},
{'revolver', 0.15, 1, 1},
{'revolverround', 0.3, 3, 3},
{'cigar', 0.65, 1, 1},
{'clownmask', 0.01, 1, 1},
{'idcardstaff', 0.4, 1, 1}
},
fg_office3 = {
{'harmonica', 0.2, 1, 1},
{'flashlight', 0.35, 1, 1},
{'antibleeding2', 0.2, 2, 1},
{'antibleeding1', 0.4, 3, 1},
{'batterycell', 0.3, 2, 1},
{'steroids', 0.2, 2, 1},
{'antibiotics', 0.2, 2, 1},
{'opium', 0.3, 2, 1},
{'revolver', 0.3, 1, 1},
{'revolverround', 0.5, 3, 3},
{'cigar', 0.6, 2, 1},
{'idcardstaff', 0.2, 1, 1},
{'idcardenforcerguard', 0.2, 1, 1},
{'idcardoverseer', 0.05, 1, 1}
},
fg_office4 = {
{'headset', 0.3, 1, 1},
{'flashlight', 0.35, 1, 1},
{'antibleeding1', 0.4, 3, 1},
{'antibiotics', 0.2, 2, 1},
{'antidama1', 0.3, 3, 1},
{'smg', 0.2, 1, 1},
{'smgmagazine', 0.4, 2, 1},
{'revolver', 0.6, 1, 1},
{'revolverround', 0.6, 4, 3},
{'oxygentank', 0.4, 4, 1},
{'batterycell', 0.4, 4, 1},
{'idcardenforcerguard', 0.3, 1, 1},
{'idcardeliteguard', 0.1, 1, 1},
{'idcardoverseer', 0.1, 1, 1}
},
fg_supplies1 = {
{'antibleeding2', 0.3, 3, 1},
{'handcannon', 0.3, 1, 1},
{'handcannonround', 0.25, 3, 6},
{'ironhelmet', 0.35, 1, 1},
{'toolbelt', 0.35, 1, 1},
{'crowbar', 0.5, 1, 1},
{'wrench', 0.35, 1, 1},
{'flashlight', 0.35, 1, 1},
{'weldingfueltank', 0.4, 4, 1},
{'batterycell', 0.4, 4, 1},
{'idcardstaff', 0.4, 1, 1},
{'idcardenforcerguard', 0.1, 1, 1}
},
fg_supplies2 = {
{'antibleeding2', 0.4, 4, 1},
{'shotgun', 0.6, 1, 1},
{'shotgunshell', 0.5, 3, 6},
{'ironhelmet', 0.45, 1, 1},
{'toolbelt', 0.45, 1, 1},
{'plasmacutter', 0.6, 1, 1},
{'weldingtool', 0.45, 1, 1},
{'crowbar', 0.6, 1, 1},
{'wrench', 0.45, 1, 1},
{'flashlight', 0.45, 1, 1},
{'weldingfueltank', 0.4, 4, 1},
{'oxygentank', 0.4, 4, 1},
{'batterycell', 0.4, 4, 1},
{'midazolam', 0.4, 2, 1},
{'idcardstaff', 0.6, 1, 1},
{'idcardenforcerguard', 0.2, 1, 1}
},
fg_med1 = {
{'antibleeding2', 0.15, 2, 1},
{'antibleeding1', 0.6, 4, 1},
{'midazolam', 0.4, 2, 1},
{'antidama1', 0.3, 2, 1},
{'deusizine', 0.15, 2, 1},
{'antibiotics', 0.15, 2, 1},
{'opium', 0.5, 3, 1}
},
fg_med2 = {
{'antibloodloss1', 0.3, 3, 1},
{'antibleeding2', 0.3, 3, 1},
{'antibleeding1', 0.6, 6, 1},
{'midazolam', 0.6, 3, 1},
{'antidama1', 0.4, 3, 1},
{'deusizine', 0.3, 3, 1},
{'antibiotics', 0.3, 3, 1},
{'calyxanide', 0.6, 1, 1},
{'combatstimulantsyringe', 0.1, 1, 1}
},
fg_guns = {
{'bodyarmor', 0.5, 1, 1},
{'machinepistol', 0.25, 1, 1},
{'smgmagazine', 0.75, 8, 1},
{'revolver', 0.55, 2, 1},
{'revolverround', 0.5, 6, 6},
{'divingknife', 0.5, 2, 1}
},
fg_shelter = {
{'extinguisher', 0.5, 1, 1},
{'divingmask', 0.6, 2, 1},
{'oxygentank', 0.55, 3, 1},
{'antibleeding1', 0.5, 3, 1},
{'midazolam', 0.2, 2, 1},
{'antidama1', 0.2, 2, 1},
{'bodyarmor', 0.2, 2, 1},
{'revolver', 0.6, 1, 1},
{'flashlight', 0.35, 1, 1},
{'revolverround', 0.2, 2, 6},
{'crowbar', 0.45, 1, 1},
{'divingknife', 0.2, 2, 1},
{'batterycell', 0.3, 3, 1},
{'flare', 0.2, 2, 2},
{'idcardoverseer', 0.4, 1, 1}
},
fg_armory = {
{'extinguisher', 0.5, 1, 1},
{'headset', 0.35, 2, 1},
{'antibleeding1', 0.5, 3, 1},
{'midazolam', 0.2, 2, 1},
{'antidama1', 0.2, 2, 1},
{'bodyarmor', 0.2, 2, 1},
{'revolver', 0.6, 1, 1},
{'flashlight', 0.35, 1, 1},
{'smgmagazine', 0.2, 2, 1},
{'revolverround', 0.2, 2, 6},
{'crowbar', 0.45, 1, 1},
{'divingknife', 0.2, 2, 1},
{'batterycell', 0.3, 3, 1},
{'idcardenforcerguard', 0.3, 1, 1},
{'idcardeliteguard', 0.1, 1, 1}
},
fg_ammo = {
{'assaultriflemagazine', 0.8, 10, 1},
{'shotgunshell', 0.8, 8, 6},
{'smgmagazine', 0.7, 6, 1},
{'revolverround', 0.7, 6, 6}
},
fg_diving = {
{'underwaterscooter', 0.35, 2, 1},
{'flashlight', 0.75, 2, 1},
{'divingmask', 0.6, 5, 1},
{'oxygentank', 0.55, 5, 1},
{'batterycell', 0.6, 3, 1},
{'divingknife', 0.75, 1, 1}
}
}
global_loadedFiles['lootTables'] = true
If you don't know what binomial distribution is, look it up on wikipedia.