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Loot tables

Uses binomial distribution to randomize item spawns across matches.

Code from lootTables.lua (the file which contains all the loot tables) below:
-- Loot Tables global_lootTables = { -- Uses binomial distribution (p is %, n is tries) -- fg_tag = { -- {'identifier', p, n, amount} -- } fg_trash = { {'antidama2', 0.35, 1, 1}, {'idcardstaff', 0.3, 1, 1}, {'revolverround', 0.25, 1, 3}, }, fg_office1 = { {'midazolam', 0.35, 1, 1}, {'batterycell', 0.3, 1, 1}, {'opium', 0.3, 2, 1}, {'tonicliquid', 0.2, 3, 1}, {'proteinbar', 0.3, 4, 1}, {'idcardstaff', 0.3, 1, 1} }, fg_office2 = { {'flashlight', 0.35, 1, 1}, {'antibleeding2', 0.2, 1, 1}, {'antibleeding1', 0.4, 2, 1}, {'batterycell', 0.3, 2, 1}, {'opium', 0.3, 2, 1}, {'tonicliquid', 0.3, 3, 1}, {'proteinbar', 0.3, 3, 1}, {'revolver', 0.15, 1, 1}, {'revolverround', 0.3, 3, 3}, {'cigar', 0.65, 1, 1}, {'clownmask', 0.01, 1, 1}, {'idcardstaff', 0.4, 1, 1} }, fg_office3 = { {'harmonica', 0.2, 1, 1}, {'flashlight', 0.35, 1, 1}, {'antibleeding2', 0.2, 2, 1}, {'antibleeding1', 0.4, 3, 1}, {'batterycell', 0.3, 2, 1}, {'steroids', 0.2, 2, 1}, {'antibiotics', 0.2, 2, 1}, {'opium', 0.3, 2, 1}, {'revolver', 0.3, 1, 1}, {'revolverround', 0.5, 3, 3}, {'cigar', 0.6, 2, 1}, {'idcardstaff', 0.2, 1, 1}, {'idcardenforcerguard', 0.2, 1, 1}, {'idcardoverseer', 0.05, 1, 1} }, fg_office4 = { {'headset', 0.3, 1, 1}, {'flashlight', 0.35, 1, 1}, {'antibleeding1', 0.4, 3, 1}, {'antibiotics', 0.2, 2, 1}, {'antidama1', 0.3, 3, 1}, {'smg', 0.2, 1, 1}, {'smgmagazine', 0.4, 2, 1}, {'revolver', 0.6, 1, 1}, {'revolverround', 0.6, 4, 3}, {'oxygentank', 0.4, 4, 1}, {'batterycell', 0.4, 4, 1}, {'idcardenforcerguard', 0.3, 1, 1}, {'idcardeliteguard', 0.1, 1, 1}, {'idcardoverseer', 0.1, 1, 1} }, fg_supplies1 = { {'antibleeding2', 0.3, 3, 1}, {'handcannon', 0.3, 1, 1}, {'handcannonround', 0.25, 3, 6}, {'ironhelmet', 0.35, 1, 1}, {'toolbelt', 0.35, 1, 1}, {'crowbar', 0.5, 1, 1}, {'wrench', 0.35, 1, 1}, {'flashlight', 0.35, 1, 1}, {'weldingfueltank', 0.4, 4, 1}, {'batterycell', 0.4, 4, 1}, {'idcardstaff', 0.4, 1, 1}, {'idcardenforcerguard', 0.1, 1, 1} }, fg_supplies2 = { {'antibleeding2', 0.4, 4, 1}, {'shotgun', 0.6, 1, 1}, {'shotgunshell', 0.5, 3, 6}, {'ironhelmet', 0.45, 1, 1}, {'toolbelt', 0.45, 1, 1}, {'plasmacutter', 0.6, 1, 1}, {'weldingtool', 0.45, 1, 1}, {'crowbar', 0.6, 1, 1}, {'wrench', 0.45, 1, 1}, {'flashlight', 0.45, 1, 1}, {'weldingfueltank', 0.4, 4, 1}, {'oxygentank', 0.4, 4, 1}, {'batterycell', 0.4, 4, 1}, {'midazolam', 0.4, 2, 1}, {'idcardstaff', 0.6, 1, 1}, {'idcardenforcerguard', 0.2, 1, 1} }, fg_med1 = { {'antibleeding2', 0.15, 2, 1}, {'antibleeding1', 0.6, 4, 1}, {'midazolam', 0.4, 2, 1}, {'antidama1', 0.3, 2, 1}, {'deusizine', 0.15, 2, 1}, {'antibiotics', 0.15, 2, 1}, {'opium', 0.5, 3, 1} }, fg_med2 = { {'antibloodloss1', 0.3, 3, 1}, {'antibleeding2', 0.3, 3, 1}, {'antibleeding1', 0.6, 6, 1}, {'midazolam', 0.6, 3, 1}, {'antidama1', 0.4, 3, 1}, {'deusizine', 0.3, 3, 1}, {'antibiotics', 0.3, 3, 1}, {'calyxanide', 0.6, 1, 1}, {'combatstimulantsyringe', 0.1, 1, 1} }, fg_guns = { {'bodyarmor', 0.5, 1, 1}, {'machinepistol', 0.25, 1, 1}, {'smgmagazine', 0.75, 8, 1}, {'revolver', 0.55, 2, 1}, {'revolverround', 0.5, 6, 6}, {'divingknife', 0.5, 2, 1} }, fg_shelter = { {'extinguisher', 0.5, 1, 1}, {'divingmask', 0.6, 2, 1}, {'oxygentank', 0.55, 3, 1}, {'antibleeding1', 0.5, 3, 1}, {'midazolam', 0.2, 2, 1}, {'antidama1', 0.2, 2, 1}, {'bodyarmor', 0.2, 2, 1}, {'revolver', 0.6, 1, 1}, {'flashlight', 0.35, 1, 1}, {'revolverround', 0.2, 2, 6}, {'crowbar', 0.45, 1, 1}, {'divingknife', 0.2, 2, 1}, {'batterycell', 0.3, 3, 1}, {'flare', 0.2, 2, 2}, {'idcardoverseer', 0.4, 1, 1} }, fg_armory = { {'extinguisher', 0.5, 1, 1}, {'headset', 0.35, 2, 1}, {'antibleeding1', 0.5, 3, 1}, {'midazolam', 0.2, 2, 1}, {'antidama1', 0.2, 2, 1}, {'bodyarmor', 0.2, 2, 1}, {'revolver', 0.6, 1, 1}, {'flashlight', 0.35, 1, 1}, {'smgmagazine', 0.2, 2, 1}, {'revolverround', 0.2, 2, 6}, {'crowbar', 0.45, 1, 1}, {'divingknife', 0.2, 2, 1}, {'batterycell', 0.3, 3, 1}, {'idcardenforcerguard', 0.3, 1, 1}, {'idcardeliteguard', 0.1, 1, 1} }, fg_ammo = { {'assaultriflemagazine', 0.8, 10, 1}, {'shotgunshell', 0.8, 8, 6}, {'smgmagazine', 0.7, 6, 1}, {'revolverround', 0.7, 6, 6} }, fg_diving = { {'underwaterscooter', 0.35, 2, 1}, {'flashlight', 0.75, 2, 1}, {'divingmask', 0.6, 5, 1}, {'oxygentank', 0.55, 5, 1}, {'batterycell', 0.6, 3, 1}, {'divingknife', 0.75, 1, 1} } } global_loadedFiles['lootTables'] = true
If you don't know what binomial distribution is, look it up on wikipedia.